TAOS Trajectory Simulation

VR Visualization

Description


For a classified program, an internal client requested the ability to ride along with a rocket in Virtual Reality to better visualize some novel trajectories. I was able to code a custom parser for the trajectory data and automate a pipeline to source high quality geographic textures and height maps for anywhere in the world since this needed to work offline in a closed area without internet.

Details


  • Unity 3D / C#
  • Blender / Pixyz
  • Photoshop
  • Varjo XR-3 Headsets

© Relative Distance. All rights reserved 2022.